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Organize a ghost-hunting party

Pick a name, set the rules, and we'll mint you a four-letter room code to share.

Scales automatically with the party size so everyone has time to read and accuse.

Round 1 gives one inspiration, round 2 gives two, and so on. The Writing Den is held back from round 1.

Each player can swap any one of their inspirations this many times across the whole game.

Every round picks from the rooms you turn on. All rooms are equally likely.